Clodéric Mars

AI Product Engineer & Tech Leader

Montréal, Canada

I am a tech leader specialized in fostering human-AI collaboration. The products I built have:

  • enabled artists to direct autonomous characters in movies,
  • helped engineers optimize energy & transportation infrastructures, and
  • assisted instructor in providing personalized training simulations.

Key skills: Applied Artificial Intelligence, Technical leadership, Software architecture, Program management, B2B presales & project management, Technology transfer, Distributed systems, Cloud infrastructure, MLOps, Full-stack development, Written and oral communication, French (native), English (full professional proficiency).

Experiences

VP of Engineering - AI Redefined

since 2021/02 - Montréal, Canada

Skills: Reinforcement learning, Deep learning, Generative AI, Simulation, Python, Go, Kubernetes, AWS, Azure.

Freelance AI engineer - AI Redefined

from 2020/08 to 2021/01 - Paris, France

Starting position at AI Redefined as a freelancer before moving to Canada.

Co-founder & CTO - craft ai

from 2015/03 to 2020/04 - Paris, France

Skills: Explainable AI, Machine learning, Data science, Python, Rust, Javascript, Kubernetes, Kafka, AWS, Azure.

Lead Software Engineer & Product Manager - MASA Group

from 2012/01 to 2015/02 - Paris, France
  • Led a team of ~5 software engineers across Paris and Munich developing a behavior tree and spatial reasoning engine.
  • Managed an AI product enabling instructional & game designers to build AI agents in simulations and video games, leading to key IP at the origin of craft ai.

Skills: Game AI, Computational geometry, Simulation, Qt, C++.

R&D Software Engineer - Golaem (acquired by Autodesk)

from 2010/01 to 2011/12 - Rennes, France
  • Took ownership of the navigation engine for virtual crowds, successfully industrializing research prototypes and algorithms developed at Inria.
  • Applied crowd simulation technology to diverse use cases, including train car evaluation for SNCF, real-time virtual city population with Dassault Systèmes and crowd simulation for a historical documentary with with Mikros. This project contributed to the development of the leading crowd simulation product for the animation & VFX market.

Skills: Game AI, Computational geometry, Simulation, Qt, C++.

R&D Software Engineer - Inria

from 2009/02 to 2009/12 - Rennes, France

Starting position at Golaem as a member of the Bunraku team.

Software Engineer - Teamlog (acquired by Open)

from 2006/07 to 2009/02 - Rennes, France

Skills: Geographic information systems (GIS), Computational geometry, Simulation, Qt, C++, Java.

Additional activities

Contributor - The Good AI

from 2020/07 to 2020/12
  • Contributed written content about responsible AI.

Data Scientist (volunteer) - APHP

from 2020/05 to 2020/06 - Paris, France
  • Supported early COVID-19 epidemiological studies by extracting & preparing data.

Skills: Data science, Python, Apache Spark.

Track chair - nucl.ai

from 2015/01 to 2016/07 - Vienna, Austria
  • Curated content, managed speakers and presented tracks at a yearly AI developer conference.

Education

MEng (Diplôme d'ingénieur) in Computer Science - INSA de Rennes

from 2001/09 to 2006/06 - Rennes, France

Engineering program, with a specialization in computer science.

MSc in Artificial Intelligence & Computer Graphics - Université de Rennes 1

from 2005/09 to 2006/06 - Rennes, France

Academic curriculum focused on Artificial Intelligence, including machine learning and symbolic reasoning, & Computer Graphics, including virtual reality and animation.

Member of Inria's Bunraku team, advised by Fabrice Lamarche.

MOOCS

Talks

Other Publications