Paris Game/AI Conference 2011 - Towards Directable Autonomous Crowds

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During Paris Game/AI Conference 2011 I was very fortunate to give my first ever talk at an international conference, in english!

I presented the initial verion of Golaem's crowd simulation software for the animation and vfx industries. The talk focused on my work on the navigation engine and how it allows for arists to direct the movement of the crowds as they would extras.

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