On crowd simulation validation

Published on .

This is a response to Mikko's latest post in more than 140 characters...

Autonomous agents navigation is a very wide topic applied to a wide range of specific domains: Military simulation, public spaces design, games, CG FX and animation, training... Each of these fields has its definitions of a valid human-like characters and while the artistic aspect is very important in games or animation it is not for military simulations for exemple. Validations methods are numerous and each is suited for a few parameters only:

Navigation motion capture

Anyway, in the end, for real-time use cases, validity comes in consideration only after CPU/GPU/memory usage...